AI Insights · Timothy · June 2025
Top 5 Boxing Games Performance in Middle East Q2 2025
Explore the performance trends of the top boxing games in the Middle East during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on a unified platform in the Middle East demonstrated diverse performance metrics. Here's a closer look at each game's trends in weekly downloads, revenue, and active users.
WWE Mayhem from Reliance Games saw fluctuations in revenue, peaking at around $1.7K in mid-May, with a noticeable dip to $791 by May 19. Downloads were consistent, reaching a high of 4.1K in the same period. Active users remained robust, hovering around 27K to 30K throughout the quarter.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a peak in revenue of approximately $986 in mid-April, with a later decline. Downloads saw an upward trend, ending with 882 in the last week of June. Active users fluctuated slightly, maintaining a range between 1.8K and 2.2K.
The Topps Company, Inc.'s WWE SLAM by Topps® Card Trader reported a significant spike in revenue in early April, reaching $1.3K, before stabilizing around $300-$500. Downloads were minimal, while active users showed minor fluctuations, peaking at 14 in early June.
Real Boxing 2 by Vivid Games S.A. maintained steady revenue, with a peak of $516 in mid-April. The game's downloads increased notably to over 5K by the end of June. Active users exhibited a positive trend, increasing from approximately 15K to 19K.
Lastly, Burrito Bison: Launcha Libre from Kongregate showed a revenue increase, peaking at $803 in mid-May. Downloads spiked to 871 in the same period, while active users saw a gradual rise, reaching around 2.2K by the quarter's end.
These insights provide a snapshot of the competitive landscape for boxing games in the Middle East. For more detailed analytics, visit Sensor Tower.